Alberto's Pixel Art Portfolio

Intro

With 5 years of experience, I create crisp, stylized pixel art for 2D games, including characters, environments, UI, and animations. Using Aseprite, I focus on clean readability, modular tilesets, and game-ready assets that fit seamlessly into gameplay.

Skills & Tools

🛠️ Tools: Aseprite & Photoshop
🎨 Skills: Character design, Spritesheet animation, tileset design, mockup creation & palette control.

Projects

Super Mario Bros. 3 Sprites Remake

A custom remake of classic NES sprites and UI from Super Mario Bros 3.

A modernized pixel art remake of SMB3 sprites, including animated characters, enemies, UI, and modular environment tiles assembled into a cohesive, game-ready tileset.

Top Down Tileset Farm Game

A modular tileset designed for a top-down farming game.

A complete pixel art tileset for a top-down farming game, featuring modular grass, water, key buildings (barn, hospital, cave), and decorative elements—designed for seamless, game-ready integration.

Pokemon Battle Mockup

A modernized mockup of a classic Pokémon battle scene with custom assets.

Designed a full battle scene with a custom Pokémon, modernized UI, and a unique twist on the Pokéball: the “Pokécan.” All assets styled to match the classic Pokémon aesthetic.

Velociraptor Sprite & Animations

A game-ready pixel art velociraptor with dynamic animations.

Designed and animated a pixel art velociraptor with run, jump, and attack cycles crafted for fluid motion, character personality, and gameplay-ready use in 2D games.

UI Mobile Zombie Game

A fully functional pixel art UI designed for a mobile zombie game.

Designed a full pixel art UI for a mobile zombie game, including main menu, level select, HUD, controls, and app icon optimized for clean readability and touchscreen usability.

Pixel Art Portraits

A collection of stylized pixel portraits based on real people.

I created a series of pixel art portraits of myself and friends, focusing on capturing individual likenesses and personality within a clean, stylized format.

Props for Broken Reality 2000 game

Textured in-game props for use in storefront environments.

Created pixel art box textures for in-game store props, styled to match the game’s surreal, retro-futuristic aesthetic optimized for clarity and in-engine use.

Please feel free to reach out.

I will get back to you as soon as possible.