With 5 years of experience, I create crisp, stylized pixel art for 2D games, including characters, environments, UI, and animations. Using Aseprite, I focus on clean readability, modular tilesets, and game-ready assets that fit seamlessly into gameplay.
🛠️ Tools: Aseprite & Photoshop
🎨 Skills: Character design, Spritesheet animation, tileset design, mockup creation & palette control.

A modernized pixel art remake of SMB3 sprites, including animated characters, enemies, UI, and modular environment tiles assembled into a cohesive, game-ready tileset.
A complete pixel art tileset for a top-down farming game, featuring modular grass, water, key buildings (barn, hospital, cave), and decorative elements—designed for seamless, game-ready integration.
Designed a full battle scene with a custom Pokémon, modernized UI, and a unique twist on the Pokéball: the “Pokécan.” All assets styled to match the classic Pokémon aesthetic.
Designed and animated a pixel art velociraptor with run, jump, and attack cycles crafted for fluid motion, character personality, and gameplay-ready use in 2D games.
Designed a full pixel art UI for a mobile zombie game, including main menu, level select, HUD, controls, and app icon optimized for clean readability and touchscreen usability.
I created a series of pixel art portraits of myself and friends, focusing on capturing individual likenesses and personality within a clean, stylized format.
Created pixel art box textures for in-game store props, styled to match the game’s surreal, retro-futuristic aesthetic optimized for clarity and in-engine use.