Hi! I'm Alberto.
A video game developer.

I am deeply passionate about creating games that stand out, captivate hearts, and ultimately ignite a sense of uniqueness like no other.

ui/ux dESIGN AND PROGRAMMING. pROJECT: bROKEN rEALITY 2000
ui/ux dESIGN AND PROGRAMMING. pROJECT: bROKEN rEALITY 2000
UI Snapshot
ui/ux dESIGN AND PIXEL ART. pROJECT: mEXZOMBIES
ui/ux dESIGN AND PIXEL ART. pROJECT: mEXZOMBIES
pIXEL ARTIST. pROJECT: POKEMON MOCKUP
pIXEL ARTIST. pROJECT: POKEMON MOCKUP
lEVEL DESIGN & BLOCKING. pROJECT: bROKEN rEALITY 2000
Hub blocking
lEVEL DESIGN & BLOCKING. pROJECT: bROKEN rEALITY 2000
Station Blocking
3d MODELING & TEXTURING. pROJECT: bROKEN rEALITY 2000
Hub train model 4
GAME DESIGN & gAME pROGRAMMING. pROJECT: ANTHILL
GAME DESIGN & gAME pROGRAMMING. pROJECT: ANTHILL

Skills

My experience

I have a profound love for video games, particularly indie games, and I have had the privilege of collaborating with some indie game studios to deliver captivating and enjoyable experiences to players. I created pixel art, UI Interfaces, code and more for the following studios.

Dynamic Media Triad

Dynamic Media Triad is an indie game studio located in Mexico, known for titles such as Broken Reality & Astrodogs. I contributed to the development of notable titles such as Broken Reality 2000 and MexZombies between 2021 and 2023.

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  • Broken Reality 2000 video game

    The sequel to everyone's favorite single-player adventure set on the internet about our digital lives.
    Roles: Game Programmer, UI/UX Designer, Level Designer.
    (Oct 2021 - Aug 2023)

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  • Mexzombies mobile video game

    A fun shoot 'em up mobile game based on the movie "Mexzombies".
    Roles: UI/UX Designer, Pixel Artist.
    (Jan - Oct 2022)

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Freelance Work

As a freelance artist, I create stylized pixel art for 2D games, specializing in modular tilesets, animations, UI, and polished game-ready assets. I use Aseprite to deliver clean, readable visuals that integrate smoothly into gameplay.

  • Farm Game tileset

    Top-down pixel art tileset with modular grass, water, buildings, and props, designed for clarity and seamless gameplay integration.
    Role: Pixel Artist
    (May 2025)

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  • Character animation

    I animated a client-provided pixel art character with various emotions and created a one-minute animation based on a given script, focusing on expressive movement and storytelling.
    Role: Pixel Artist
    (Jun - Nov 2024)

Independent Work

Aside from my experience with indie studios, I have also engaged in independent projects either collaboratively with a team of game developers or individually.

  • Anthill video game

    A Single-player puzzle game that can't be solved by a single player.
    Roles: Game Designer & Programmer.
    (June 2021)

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  • Pixel art pieces

    Pixel art pieces that I have created throughout my career.

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Please feel free to reach out.

I will get back to you as soon as possible.